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Gamification - How do learners know a course has some tangible value?

  • December 1, 2022
  • 4 replies
  • 64 views

captainzelda
Helper II
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The entire point of gamification is to create some incentive. Give them a hook, and pull them in. If I set up a course to have points and/or a badge associated with it I don’t see this badge on the course shell? This seems asinine. I reviewed the thread below (that popup they mention by the way is still buggy, 1-2 years later).

How do I help my learners see they should take X set of courses because they have points. Stars are shown, but not that gamification is associated with the content. Thoughts? How are you guys using gamification in Docebo? 

 

4 replies

KMallette
Hero II
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  • Hero II
  • December 1, 2022

@captainzelda  Just wondering … do you have the gamification widget on the dashboard?

I put information in the course description.


captainzelda
Helper II
Forum|alt.badge.img
  • Author
  • Helper II
  • December 1, 2022

We could turn that on, but that’s more retro active after they’ve taken content. I’m asking more about how do they know they should take a course because it’s going to earn them points? More of the proactive carrot. 

We could do it in the description, and probably a thumbnail. I’m just surprised this isn’t native in Docebo like the star rating? I wasn’t sure if I was missing something.


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  • Novice III
  • June 21, 2024

@captainzelda - did you ever find a native way to do this instead of manually included it in the course description? 


captainzelda
Helper II
Forum|alt.badge.img
  • Author
  • Helper II
  • June 21, 2024

We’re including it in the thumbnail but it’s very confusing for our end users 🤔