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Anyone work with image hotspot questions?

  • 28 March 2023
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We are getting feedback that a question is harder than expected. We take that as a reason to improve and we need to refactor/rethink out our instructions.

For folks that play the SCORM game - is there a sample text that you use with an image hotspot interaction? Any additions would be appreciated.

 

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Best answer by NickyHW 29 March 2023, 02:43

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@dklinger Not sure what the SCORM game is, however below are some sample instructions used for the labeled graphic from Articulate Rise. The wording varies slightly based on (a) topic, (b) image (C) icons (d) if a graphic is embedded in the information card.

 

Sample 01

About the Activity: In the following activity, click on each post-it-note for examples of [insert topic].

Instruction: When you click on the icon on a post-it note, an information card will appear with a description of the item. To move to the next card, either select the next icon or use the left and right navigation arrows on the card. 

Articulate rise blocks used: (1) Statement - Note (2) Interactive - Labeled graphic

Sample 02

About the Activity: Click each number to learn more about features of the calendar.

Instruction: When you click on a number in the image below an information card will appear with a description of the item. If an image is included on the information card, to enlarge the image click the image. To return to the card click the image. To move to the next card, either select the next number or use the left and right navigation arrows on the card. 

Articulate rise blocks used: (1) Statement - Statement B (2) Statement - Note (3) Interactive - Labeled graphic

 

Userlevel 7
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Thank you @NickyHW for the detailed walkthrough - yeah we use Rise and love it as well for things like this. What made it interesting is that it is using the equivalent of hotspots (in Articulate) with no visual hint other than “the marker” once the marker is placed.

We have literally reshaped the question to include a hint with it showing a video of the interaction as well as changed some of the inline text.

In the end, it was at least 3-4 hours of engineering to get it right. Our in process counts are going down - which is a helpful indicator of people moving into the course and using the interactive properly.

We have learned alot from this one - we arent giving up on deeper interactions compared to multichoice single selects by far. But we are going to take our time with checking with humans when we involve any new interactions and ensure that hints and instructions are avialable inline to really help those that just want to burn learning out.

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