Who said gamification needs to be directly associated to a single course, Learning Plan or topic? This is a slightly different way to reward learners for engaging over time...
I use a tool call Grammarly, each week I get a round up of my “performance”, most of the time I scan though it and don't pay too much attention to the trivial data I’m presented with, like words checked over time, common mistakes and a running count of how many weeks I’ve used the tool for.
Today I was presented with this:
It made me think outside of the box on how we can reward users for taking part in learning, it was interesting, unexpected and genuinely put a smile on my face!
Do you have an “out of the box” way of rewarding users for taking part in training? I’d love to hear it if so!