Hi everyone — I’m excited to be presenting Optimizing Game Mechanics to Motivate Learners at Inspire 2026.
This session is for L&D leaders, LMS admins, and enablement teams who are curious about gamification, but maybe don’t want to jump straight into a giant points-and-prizes strategy.
We’ll be exploring a practical approach to gamification in Docebo that starts small and focuses on a few core questions:
- How do we make learner progress more visible?
- How do we recognize meaningful engagement instead of just completions?
- How can badges, points, and leaderboards help us both motivate learners and measure what’s working?
In the workshop, we’ll look at a few low-lift mechanics you can actually pilot:
- building an engagement ladder with badges
- structuring badge codes so reporting is more useful
- designing a cohort-based leaderboard for onboarding
- using these mechanics as experiments that help you make the case for broader investment later
One of the biggest ideas behind the session is that gamification is not just about rewards. It’s also about feedback, visibility, and helping learners understand where they are, what they’ve achieved, and what comes next.
If you’re attending Inspire, I’d love to hear from you here before the session:
What’s one gamification feature or strategy you’ve been curious about using in Docebo — but haven’t tried yet?
